Os Princípios Básicos de Helldivers 2 Gameplay
Os Princípios Básicos de Helldivers 2 Gameplay
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Open the map and scan around to identify points of interest. Investigating these is how you end up finding loot like medals and Requisition Slips, interesting information logs, and more. If you can't see any points of interest immediately, look for flashing beacons in the distance or question marks on your compass at the top of the screen.
Adaptive triggers Get to grips with each alien-busting weapon as you discover varying levels of recoil, rate of fire, and weight of the firearms you take into battle.
A tiny live-boot Linux installation is back from the dead — sleeping giant awakens for a new lease of life
There’s really not much to explain upfront. It’s the future, and Earth – now known as Super Earth – considers itself under threat from alien monsters on distant planets – planets that just happen to be rich in mineral deposits. You start out with a basic spaceship and a rudimentary warrior, then you select a world to visit and a mission to undertake, then touchdown on the surface to begin educating the locals in the joys of militarised democracy.
Just like in Helldivers 1, you’ll have access to a variety of different weapons and stratagems. Optimize your loadout for the situation you expect to be in. If you’re expecting heavily-armored enemy units, ditch the regular assault rifle and go for laser weapons, explosives, or call in an airstrike with your stratagems.
When going into combat, a wide range of weapons will be available, and you’re able to customize your loadouts to suit your playstyle. So, whether you prefer to keep your distance and cause serious damage, or whether you’d prefer to get up close and personal with the oncoming alien hoards, there are enough weapons to suit everyone's preferences, and you and your team can plan accordingly to strike from every angle.
Warriors are the natural end result of a species optimized for mindless expansion. In controlled environments, they have eviscerated innocent baby cows in under a second. One can only imagine what they would do to innocent baby humans.
Why doesn’t this get tired really quickly? Because Arrowhead has concentrated all its design attention on making every facet of the experience minutely enjoyable. The guns feel chunky, varied and impactful, every direct hit is accompanied by a tidal wave of insect goo or tangled metal, the sounds of missile strikes and napalm blasts are like fiery symphonies of destruction. This is a game that truly understands the value of intense, disproportionate feedback.
Online games like this one often launch alongside a roadmap that informs players when the developers plan to add specific types of new content in future updates. There's not an official publicly released roadmap for Helldivers 2 yet
It’s a game focused on Helldivers 2 Gameplay being a game, which is for you to have fun, and I think that’s the perfect way to make a fun sequel.
We also learn a little bit about how important it is to strategize with your comrades to avoid lacking essential amour or equipment for certain enemies which you’ll inevitably need to face.
So happy to see this game so well received. Loved the 1st Helldivers and absolutely love this game. Arrowhead is also the exact type of studio I want to support and help thrive. If you haven’t tried this yet at $quarenta it’s one of the best bang for your buck co-op games out there.
It is a bit on the difficult side if you’re not playing with at least a friend, but I highly recommend a full group of 4 for the best experience. There are a good few types of missions, and some of them are very challenging as a solo player. If you don’t mind a good challenge, however, or have friends you can party up with, Helldivers 2 is a fantastic time and I sincerely believe you will enjoy yourself.
Even if you’re in a full squad, the smallest bugs pose a real threat, whether it’s killing you themselves or overwhelming you until their bigger, scarier cousins catch up. Thankfully, bugs aren’t immune to specific limb-related injuries either; you can also shoot their legs, tails, claws, and other parts off in a gory spray that can render them alive but harmless — though still extremely gross. This little gameplay and gore nuance, combined with the ammo limitations, mean accuracy is paramount, and every little encounter feels like life or death. All of this makes for an infectiously fun gameplay loop.